Now that we got our kill, I want to post a few things that worked and/or didn't work so we can refine for future kills:
Bounce rotation: We again went with a 9-7-7-3 rotation, with the last bounce timed to avoid multiple spread ticks of Disrupting Shadows.
1. Pael->Cariben->Kimjon->Durka->Ula (delay) -> BOSS (9)
2. Kao->Cariben->Durka->Ula->BOSS (7)
3. Pael->Cariben->Durka->Ula->BOSS (7)
4. Cariben->Durka-> BOSS (3)
Melee distribution: Ideally, if we're not balanced, we're going to want the Blue/Red side to be the "melee heavy" side of the room. This will allow the melee to have less required movement to get back onto the boss, nuke the claw, and allow Esp to return the boss to center.
Boss DPS: We had Typh focused on Zon'ozz the entire fight. This allowed increased damage done on Zon'ozz himself, as well as pre-emptive cleaving on the Blue/Red claw... if we increase this damage on the claw, we will eventually have the option to have Esp move to the center well before the orb spawns... reducing necessary movement and increasing boss DPS.
Communication: One of our strongest attempts in respect to communication. During the "normal" phases, emphasis is on bouncers (order and dispel requests) and tank CDs. During the black ooze phases, emphasis is on healer and tank 4pc cooldowns. Extremely good communication allowed us to adapt to difficulties quickly.
Some areas for improvement:
While it was one of our cleanest attempts in regards to bouncing, we could still group a little better for the bounces. We had one death of a person outside the group, and a few hunters that were outside the AoE heals range... if we tighten this up a bit better we can make it easier on our healers.
Positioning: If the blue/red DPS can get the claw down faster on their side, it will allow Esp to transition the boss to center, which will increase overall raid dps throughout the phases.
Attendance/downtime: It was a patch day, and that got us a slow start, but we also had quite a lot of downtime between pulls. It seemed we had a large number of wipes where one or two people were constantly slow getting back for the next pull... all this time adds up, and we likely lost 30-40 minutes in just waiting time between wipes.
All in all a good (and overdue) kill... everyone there had to push themselves to the limits to get the kill, and quite a few of our members ranked on WoL. Good job, everyone... now let's kill Ultrax!