Heroic Ultrax 25

  • Started 4 months ago by VJain
  • Latest reply from Espritdecorp with a total of 6 posts
  1. VJain
    Member

    http://www.youtube.com/watch?feature=player_embedded&v=uQF8tSzsnxo#!

    Their strategy involved having 3 groups (setup in the raid finder), which rotate absorbing the Hour of Twilight (2->3->1 I believe) and a 4th/5th group which never take the brunt of Hour of Twilight. There is a 2 minute interval in between when groups can take another Hour of Twilight, 45s cast interval, and each hit deals 300k damage which must be mitigated in some form.

    Example Groups:
    Group 1:
    Durka - Cauterize
    Expo - Cauterize
    1 Holy pally w/ a bubble rotation
    Chimi - Disp
    Typh - Cloak + Feint

    Group 2:
    Schwebels - Deterr
    Halicon - Deterr
    Zoras - Deterr
    Berry - Survival Instincts
    Mag (assuming he tanks) - AMS

    Group 3:
    Pael - AMS + IBF
    Plagued - AMS + IBF
    Hyron - Stance Dance Shield Wall
    Witt + Guardian Spirit
    Esp (assuming he tanks) - GoAK or AD or Glyphed DP

    There should be 7 casts total, so group 1 would absorb it 3x, group 2 2x, group 3 2x. After that, it'd be a wipe

    Tanks have to taunt BEFORE the other tank goes into Twilight for Fading Light, as physical damage taken is INCREASED by 100%.

    Boss HP: 276314560
    Berserk: 365s
    Raid DPS Needed: 757027

    2 tanks, 17 dps, 6 heals:
    Tank DPS: 25k each
    DPS class: 41.6k each

    2 tanks, 19 dps, 4 heals:
    Tank DPS: 25k each
    DPS class: 37.2k each

    Posted 4 months ago #
  2. Espritdecorp
    Member

    From what I have seen/read from a tank POV Heroic mode Ultraxion hits for a truck load more, just like any other heroic boss. He hits for around 80k on a Druid tank. With this we can assume that with my health pool of 234k, I would get 2 shot with the debuff from Fading Light. I wasn't able to find if the debuff is from Fading Light that increases physical damage taken by 100% is while Fading Light is active or after. Personally, I will probably be using unglyphed DP a few seconds before Fading Light is supposed to happen and use GotAK + AD and then Bubble on the 2nd rotation. Let's all hope I don't herp derp and double click bubble too quick.

    Posted 4 months ago #
  3. Espritdecorp
    Member

    With my last post talking about tank damage I forgot to mention that with that kind of damage on the tank compared to normal, tanks might need some direct heal if Healers don't already on normal. I also don't know much about the buff that you get concerning defensive cooldowns. I think it might be on normal too, but it is supposed to increase the time and reduce the cooldown by 100%. in that case tank 4 piece would be at 1 minute and last like 12 seconds. In that case we can have one rolling every 30 seconds for 12 seconds. We would just to time them so they don't overlap and make sure they are up for that last push, which is really healing intensive.

    Posted 4 months ago #
  4. Espritdecorp
    Member

    Another option is to have the classes that will either be low on health like DKs or something go with the tanks. At that time those classes will benefit from the tank 4 piece and get that added damage reduction. That way with one other lesser cooldown they should survive.

    Posted 4 months ago #
  5. Espritdecorp
    Member

    http://www.wowhead.com/spell=106080

    It reduces the cooldown of defensive abilitis by 50%, not like my typo in my first comment, but the duration is increased by 100%

    Posted 4 months ago #
  6. Espritdecorp
    Member

    In that case I should be able to use GotAK + AD everytime and not play with the chances of herp derpping bubble and killing a dps.

    Posted 4 months ago #

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